






Workbench under the work lamp
Abandoned Factory: Workshop
Environment kit · Industrial · Vol. 01Brick walls, steel structure, catwalks, machines and clutter for abandoned workshops and factory halls.
- Contents
- 100 meshes in 11 categories
- Maps
- Lumen workshop demo + overview
- Engine
- Unreal Engine 5.5–5.8
- Grid
- Metric 1 m · 1/2/4 m walls
- Materials
- 5 masters · 27 instances
- Textures
- Procedural, made in-house
- Price and checkout on the store page
- Lifetime license, commercial use
- Free updates through the store
Build abandoned workshops, factory halls, boiler rooms and horror-game industrial interiors from one consistent stylized kit. Every piece snaps to a metric 1 m grid, shares a small set of tiling PBR materials, and comes with collision and lightmap UVs.
Each material instance exposes tint, tiling, paint chipping, edge wear, grime, rust streaks and a roughness override: recolour a door or make a machine rustier without touching textures.
100 meshes in 11 categories
| Category | Items | What's inside |
|---|---|---|
| Walls | 13 | Brick walls 1/2/4 m with window, door, gate, bricked-up and damaged variants; plaster walls |
| Floors & ceilings | 6 | Concrete floor (plain, broken, with drain), wooden floor, concrete ceiling |
| Structure | 11 | Columns, I-beams, roof truss, catwalk grate and support, steel stairs, ladder, railing |
| Doors & windows | 7 | Metal doors, office door, three steel factory windows, roller shutter |
| Machines | 8 | Lathe, drill press, grinder, diesel generator, compressor, control panel, chain hoist |
| Furniture & storage | 12 | Workbench, desk, shelf racks, lockers, filing cabinet, tool chest, trolleys |
| Containers & clutter | 15 | Oil drums, barrels, crates, pallets, jerrycan, paint cans, tires, cable spool |
| Lighting fixtures | 4 | Fluorescent lamp, hanging lamp, caged wall lamp, tripod work lamp |
| Wall props & signs | 9 | Exit and warning signs, clock, first aid box, extinguisher, fuse box, radiator, fan |
| Pipes, ducts & electrical | 9 | Pipe runs, elbow, valve, ducts, cable tray, electrical cabinet |
| Debris | 6 | Brick piles, concrete chunks, broken glass, scrap pipes, planks |
- Unique meshes
- 100
- Triangles
- 12 – 11,268 per mesh at LOD0 · about 252,000 for the whole kit
- LODs
- 42 props with LOD0–LOD3 · 54 simple meshes with one LOD
- Collision
- Convex hulls on 62 props · per-poly on 38 architecture pieces
- Lightmap UVs
- Every mesh, UV channel 1
- Materials
- 5 master materials · 27 instances
- Textures
- 25 · 2048² (brick, plaster, concrete) and 1024²
- Lighting
- Lumen GI and reflections · movable lights, no lighting build
- Maps
- L_Workshop (demo) · L_Overview (all meshes, labelled)
- Tested
- UE 5.5.4, 5.7.4 and 5.8.3 (DX12)
- Nanite
- Not used
0:56. The full trailer is on YouTube.
Watch on YouTubeYou can
- Use it in any number of commercial and personal projects
- Ship it inside games, films, renders and trailers
- Modify the meshes, materials and textures as you like
- Free updates for this kit
You can't
- Resell or share the source files, alone or as part of another asset pack
This is a summary. The license of the store you buy on is what counts; the License page explains which one.
Do I need Lumen?
No. Meshes and materials are standard and work with any lighting. The demo look uses Lumen GI and reflections, set on its post process volume.
Do I need to build lighting?
No. All lights are movable and the maps are marked Force No Precomputed Lighting. Lightmap UVs are included if you bake your own scenes.
Which engine versions?
Unreal Engine 5.5, 5.6, 5.7 and 5.8. The download has a 5.5 version (for 5.5–5.7) and a 5.8 version with the same content.



