








Thornhold from the road: towers, curtain walls and the gatehouse on the crag
Haunted Castle: Moonlit Keep & Great Hall
Environment kit · Horror · Vol. 14A moonlit castle on a crag with towers, a courtyard and a great hall where supper was left on the tables.
- Contents
- 154 meshes in 10 categories
- Maps
- Full-moon Lumen demo + labelled overview
- Engine
- Unreal Engine 5.1–5.8
- Modules
- 2 m grid · wall walk at 6 m · 4 m hall bays
- Materials
- 8 masters · 57 instances
- Textures
- Procedural, made in-house
- Price and checkout on the store page
- Lifetime license, commercial use
- Free updates through the store
Build haunted castles, keeps, ruined strongholds and dark fantasy levels from one consistent stylized kit. Curtain walls, stairs and cobbled ground tiles follow a 2 m grid with the wall walk at 6 m; round towers stack from a foot, walk storeys and a crenellated top under a cone roof, and the great hall is built from floors, walls, windows, gables, trusses and slate roofs.
The demo map is Thornhold on its crag under the full moon: the road up the hill, the gate with its portcullis jammed half-way, the courtyard with its well, carts and training corner, and the great hall, where the barricade has been shoved back from the door, supper is still on the tables and the hearth is burning. The mist is made of mesh sheets, so it reads the same at every distance.
Architecture and walkable ground have collision, every mesh has lightmap UVs, and the materials are tiling PBR sets with tweakable tint, wear, grime, dust and moss.
154 meshes in 10 categories
| Category | Items | What's inside |
|---|---|---|
| Walls & towers | 22 | Curtain walls plain, with an arrow slit, broken and open for the stair, stairs and a landing, cobbled 4 m tiles, round tower storeys with candle-lit and ghost-lit windows, crenellated top, cone roofs |
| Hall modules | 17 | Hall floors, the 4 m dais, hall walls, windows, the 4 m door and its leaf, gables, a roof truss, slate roofs whole and holed |
| Gate & bridge | 6 | Gatehouse, portcullis, gate leaves whole and torn, 4 m bridge, drawbridge |
| Great hall props | 19 | Long tables standing and overturned, supper settings, bread basket, cauldron, chairs, the lord's chair, benches, the door barricade, runner rug, wall shields, tapestry, house banners |
| Fire & lights | 22 | Candle groups, candle stand, candelabrum, lanterns, sconces, wall torches, braziers lit and cold, fire logs, chandeliers whole and fallen, glowing wisps |
| Courtyard | 22 | Crates, barrels, grain sacks, hay bale and pile, firewood, chopping block, bedroll, trough, ladder, hitching rail, the well, a cart and a hay cart |
| Garrison & smithy | 9 | Dropped arms, anvil, grindstone, training dummy, archery butt, spear rack, alarm bell, lean-to, scaffolding |
| Ground & nature | 21 | Moss, puddles, dry grass, dead bushes, rocks, ivy and ivy blankets for wall faces, dead trees, cliff rocks |
| Debris | 7 | Rubble scatters, blocks and falls, broken planks, a spilled supper |
| Land, sky & mist | 9 | The crag with the road, valley floor, near hills, two mountain ranges, the moon disc, the mist sea and two ground mist sheets |
- Unique meshes
- 154
- Triangles
- 2 – 12,960 per mesh at LOD0 · about 321,000 for the whole kit
- LODs
- 46 meshes with LODs · the rest have one LOD
- Collision
- Per-poly on 51 architecture and ground pieces · simple on 45 props · none on 58 small pieces
- Lightmap UVs
- Every mesh, UV channel 1
- Materials
- 8 master materials · 57 instances
- Textures
- 77 · up to 4096 × 2048, mostly 2048² and 1024², procedural
- Lighting
- Lumen GI and reflections · movable lights, no lighting build
- Maps
- L_Castle_Demo (full-moon demo) · L_Overview (all meshes, labelled)
- Scale
- 1 unit = 1 cm, real-world size
- Nanite
- Not used
No trailer for this kit yet. The 9 screenshots show it from every side.
You can
- Use it in any number of commercial and personal projects
- Ship it inside games, films, renders and trailers
- Modify the meshes, materials and textures as you like
- Free updates for this kit
You can't
- Resell or share the source files, alone or as part of another asset pack
This is a summary. The license of the store you buy on is what counts; the License page explains which one.
Do I need any other Dzendor pack?
No. Walls, towers, the hall, props, the land, sky and mist are all in this kit, and the demo map is built only from it.
Is it gory?
No. There is no blood and there are no bodies; the story is told by the abandoned supper, the barricade and the fires someone keeps burning. The House of Thornhold and its arms are invented.
Which engine versions?
Unreal Engine 5.1 to 5.8. The download is a 5.1 project; newer engines open it directly.


