Haunted Castle — Properties×
Thornhold from the road: towers, curtain walls and the gatehouse on the crag
The whole castle over the valley and the road up the hill
Low in the courtyard, the great hall under the full moon
The gate from the bridge, the portcullis jammed half-way
The courtyard and its working corners from the curtain walk
The great hall from the door: the barricade shoved back, the high table
The hearth of the great hall under the house shields
Catalog: walls and towers
Technical details
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Thornhold from the road: towers, curtain walls and the gatehouse on the crag

Haunted Castle: Moonlit Keep & Great Hall

Environment kit · Horror · Vol. 14

A moonlit castle on a crag with towers, a courtyard and a great hall where supper was left on the tables.

Contents
154 meshes in 10 categories
Maps
Full-moon Lumen demo + labelled overview
Engine
Unreal Engine 5.1–5.8
Modules
2 m grid · wall walk at 6 m · 4 m hall bays
Materials
8 masters · 57 instances
Textures
Procedural, made in-house
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Build haunted castles, keeps, ruined strongholds and dark fantasy levels from one consistent stylized kit. Curtain walls, stairs and cobbled ground tiles follow a 2 m grid with the wall walk at 6 m; round towers stack from a foot, walk storeys and a crenellated top under a cone roof, and the great hall is built from floors, walls, windows, gables, trusses and slate roofs.

The demo map is Thornhold on its crag under the full moon: the road up the hill, the gate with its portcullis jammed half-way, the courtyard with its well, carts and training corner, and the great hall, where the barricade has been shoved back from the door, supper is still on the tables and the hearth is burning. The mist is made of mesh sheets, so it reads the same at every distance.

Architecture and walkable ground have collision, every mesh has lightmap UVs, and the materials are tiling PBR sets with tweakable tint, wear, grime, dust and moss.

Vol. 14 · 154 meshes · UE 5.1–5.89 screenshotsFree updates
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