







The entrance hall, moonlight on the marble and the U stair
Haunted Mansion: Victorian Interiors
Environment kit · Horror · Vol. 05A moonlit Victorian mansion with a grand stair, a ransacked library, a parlour under dust sheets and a fallen chandelier.
- Contents
- 100 meshes in 10 categories
- Maps
- Moonlit Lumen demo + labelled overview
- Engine
- Unreal Engine 5.1–5.8
- Modules
- 1, 2 and 4 m walls · 4 m storey · 2 m floors
- Materials
- 7 masters · 67 instances
- Textures
- Procedural, made in-house
- Price and checkout on the store page
- Lifetime license, commercial use
- Free updates through the store
Build haunted mansions, manors and Victorian interiors for horror and mystery games from one consistent stylized kit. Panelled walls come in 1, 2 and 4 m on a 4 m storey with door, archway and arched-window versions; floors are 2 m marble and parquet modules, and the stair climbs 2 m per flight to a 4 × 2 m landing with balustrades and a gallery over the hall.
The demo map is a mansion on a moonlit night: moonlight on the marble of the entrance hall and the U stair, the chandelier fallen on the dining table, the grandfather clock stopped at 3:07, a ransacked library with a chalk circle and one candle, a parlour under dust sheets with a spirit board, and the bedroom with its cracked vanity.
Every architecture piece has collision, every mesh has lightmap UVs, and the materials are tiling PBR sets with tweakable tint, wear, grime and dust.
100 meshes in 10 categories
| Category | Items | What's inside |
|---|---|---|
| Walls | 10 | 1 and 2 m panelled walls, peeled and broken walls, an upper-storey wall, door wall, archway, arched-window wall, a 4 m double-door wall, a corner pilaster |
| Doors, windows & curtains | 8 | Door leaves panelled, kicked-in and glazed, a glazed arched window, boards over the window, a curtain rod, torn velvet curtains |
| Stairs & gallery | 7 | 2 m stair flight, 4 × 2 m landing, stair balustrade, 2 m balustrades intact and broken, a newel post, a 2 m gallery floor |
| Floors, ceilings & rugs | 10 | Marble and parquet floors, ceilings plain, holed and coffered, ceiling roses, a Persian rug, a rolled rug |
| Hall | 12 | Chandelier whole and fallen, chain, a grandfather clock stopped at 3:07, console table, pedestal with urn, coat stand, umbrella stand, wall sconces, crystal scatter, plaster debris |
| Dining | 10 | Marble fireplace, cracked overmantel mirror, dining table whole and snapped in two, dining chairs, sideboard, candelabra, candlestick, fire tools |
| Parlour | 10 | Upright piano and stool, a sofa under a dust sheet, wingback and covered armchairs, gramophone, round and side tables, an oil lamp |
| Library & occult | 12 | Bookcases full and ransacked, a desk with spilled ink, captain's chair, library ladder, floor globe, books, letters, a spirit board, planchette, a chalk candle circle |
| Bedroom | 10 | Canopy bed, wardrobe with a mirror door, vanity with spilled pearls, cheval mirror, nightstand, trunk, rocking chair with a shawl, cradle, porcelain doll |
| Pictures & tableware | 11 | Portraits of the lord and the lady, landscape paintings, plates, a teacup, a tureen, a vase of dead flowers and more tableware |
- Unique meshes
- 100
- Triangles
- 12 – 34,287 per mesh at LOD0 · about 468,000 for the whole kit
- LODs
- 55 props with LODs · the rest have one LOD
- Collision
- Per-poly on 25 architecture pieces · convex on 47 props · none on 28 small pieces
- Lightmap UVs
- Every mesh, UV channel 1
- Materials
- 7 master materials · 67 instances
- Textures
- 77 · 4096² (3), 2048² (15) and 1024² (59), procedural
- Lighting
- Lumen GI and reflections, volumetric fog · movable lights, no lighting build
- Maps
- L_Mansion_Demo (moonlit demo) · L_Overview (all meshes, labelled)
- Scale
- 1 unit = 1 cm, real-world size
- Nanite
- Not used
1:14. The full trailer is on YouTube.
Watch on YouTubeYou can
- Use it in any number of commercial and personal projects
- Ship it inside games, films, renders and trailers
- Modify the meshes, materials and textures as you like
- Free updates for this kit
You can't
- Resell or share the source files, alone or as part of another asset pack
This is a summary. The license of the store you buy on is what counts; the License page explains which one.
Do I need to build lighting?
No. All lights are movable and the maps are marked Force No Precomputed Lighting. Lightmap UVs are included if you bake your own scenes.
Can I make the rooms look lived in?
Yes. Many props come both intact and damaged, and every material instance exposes tint, wear, grime and dust.
Which engine versions?
Unreal Engine 5.1 to 5.8. The download is a 5.1 project; newer engines open it directly.



