








The hole in the vault: the rope, the cave-in, the sarcophagus they prised open
Forgotten Catacombs: Crypt, Ossuary & Hall of Tombs
Environment kit · Horror · Vol. 13A robbed crypt under a ruined chapel, with groin vaults, an ossuary corridor and a candle-lit hall of tombs.
- Contents
- 153 meshes in 9 categories
- Maps
- Candle-lit Lumen demo + labelled overview
- Engine
- Unreal Engine 5.1–5.8
- Modules
- 2 m walls · 4 m vault bays · 2 m corridors
- Materials
- 5 masters · 34 instances
- Textures
- Procedural, made in-house
- Price and checkout on the store page
- Lifetime license, commercial use
- Free updates through the store
Build crypts, catacombs, dungeons, tomb raids and dark fantasy levels from one consistent stylized kit. Walls, niche walls, arcosolia and ossuary walls are 2 m modules; groin vaults, ribs, lunettes and portals span 4 m bays on columns and wall responds; 2 m corridors come straight, broken, collapsed and as stairs, with an iron gate and the chapel door.
The demo map is the crypt of the Order of the Quiet Flame. Robbers broke through the vault: a rope hangs through the hole and a shaft of daylight falls on the Founder's sarcophagus, its lid prised off. Past the ossuary corridor and the forced iron gate lies the Hall of Tombs with its altar, its banners and the robbers' camp. At the shrine the candles are lit, though not by the robbers.
Architecture has per-poly collision, every mesh has lightmap UVs, and the materials are tiling PBR sets with tweakable tint, wear, grime, dust and moss.
153 meshes in 9 categories
| Category | Items | What's inside |
|---|---|---|
| Floors & walls | 25 | Floor slabs plain, broken and grave, plain walls, niche walls, arcosolium walls, ossuary walls and the ossuary end, a corner fill |
| Vaults & columns | 17 | Groin vaults whole and broken, ribs, lunettes, portals, columns, wall responds, the 4 m dais |
| Corridors & entrance | 9 | 2 m barrel corridors plain, with niches, broken and collapsed, two stairs, the iron gate open and closed, the chapel door |
| Tombs & statues | 16 | Coffins closed, open and broken, tomb chests, sarcophagi closed, opened and shifted, the altar, a statue plinth, the warden statue standing, praying and broken |
| Bones & niches | 27 | Dry, stylized skulls and bones in rows and piles, ossuary boxes, niche fills with urns or candles, robbed, empty and sealed niches |
| Candles & lights | 16 | Candle groups, candle stand, the candle shrine, candelabrum, lanterns, sconces, a censer, braziers lit and cold, chandeliers whole and fallen |
| Offerings & banners | 14 | Offering bowl, reliquary, urns, a tall vase, wall and fallen tablets, the Order's banners |
| Robbers' camp | 15 | Crowbar, pickaxe, shovel, sledgehammer, rope coil and the rope over a beam, bucket, tool bag, loot sack and pile, small chest, bedroll, crates, ladder |
| Debris & nature | 14 | Moss patches, puddles, rubble scatters and blocks, planks, cave-ins small and large, a fallen column, hanging roots, a hanging chain |
- Unique meshes
- 153
- Triangles
- 12 – 16,589 per mesh at LOD0 · about 334,000 for the whole kit
- LODs
- 53 meshes with LODs · 100 with one LOD
- Collision
- Per-poly on 51 architecture pieces · simple on 38 props · none on 64 small pieces
- Lightmap UVs
- Every mesh, UV channel 1
- Materials
- 5 master materials · 34 instances
- Textures
- 52 · 2048² (9) and 1024² (43), procedural
- Lighting
- Lumen GI and reflections · movable lights, no lighting build
- Maps
- L_Catacombs_Demo (walkable crypt, 21 × 23 m) · L_Overview (all meshes, labelled)
- Scale
- 1 unit = 1 cm, real-world size
- Nanite
- Not used
No trailer for this kit yet. The 9 screenshots show it from every side.
You can
- Use it in any number of commercial and personal projects
- Ship it inside games, films, renders and trailers
- Modify the meshes, materials and textures as you like
- Free updates for this kit
You can't
- Resell or share the source files, alone or as part of another asset pack
This is a summary. The license of the store you buy on is what counts; the License page explains which one.
Is it gory?
No. The skulls and bones are dry, clean and stylized, laid in rows as in real ossuaries. There is no blood and there are no bodies.
Are real religious symbols used?
No. The Order of the Quiet Flame is invented; its sign is a ring with a flame drop, and the inscriptions are abstract strokes, not a real script.
Which engine versions?
Unreal Engine 5.1 to 5.8. The download is a 5.1 project; newer engines open it directly.


