Forgotten Catacombs — Properties×
The hole in the vault: the rope, the cave-in, the sarcophagus they prised open
The Founder's Hall from its south portal: groin vaults, niches, the robbers' hole
The ossuary corridor: bones laid in rows, a few niches robbed
The ossuary shrine, its candles lit by someone who was not a robber
The Hall of Tombs: two aisles of tombs under the chandeliers
The altar on its dais between the stone wardens
The robbers' camp: crates, bedroll, tool bag and the loot pile
Catalog: floors and walls
Technical details
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The hole in the vault: the rope, the cave-in, the sarcophagus they prised open

Forgotten Catacombs: Crypt, Ossuary & Hall of Tombs

Environment kit · Horror · Vol. 13

A robbed crypt under a ruined chapel, with groin vaults, an ossuary corridor and a candle-lit hall of tombs.

Contents
153 meshes in 9 categories
Maps
Candle-lit Lumen demo + labelled overview
Engine
Unreal Engine 5.1–5.8
Modules
2 m walls · 4 m vault bays · 2 m corridors
Materials
5 masters · 34 instances
Textures
Procedural, made in-house
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Build crypts, catacombs, dungeons, tomb raids and dark fantasy levels from one consistent stylized kit. Walls, niche walls, arcosolia and ossuary walls are 2 m modules; groin vaults, ribs, lunettes and portals span 4 m bays on columns and wall responds; 2 m corridors come straight, broken, collapsed and as stairs, with an iron gate and the chapel door.

The demo map is the crypt of the Order of the Quiet Flame. Robbers broke through the vault: a rope hangs through the hole and a shaft of daylight falls on the Founder's sarcophagus, its lid prised off. Past the ossuary corridor and the forced iron gate lies the Hall of Tombs with its altar, its banners and the robbers' camp. At the shrine the candles are lit, though not by the robbers.

Architecture has per-poly collision, every mesh has lightmap UVs, and the materials are tiling PBR sets with tweakable tint, wear, grime, dust and moss.

Vol. 13 · 153 meshes · UE 5.1–5.89 screenshotsFree updates
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