








Through the ruined gate to the temple facade
Lost Temple: Canyon Ruins & 1934 Expedition Dig
Environment kit · Adventure · Vol. 10A lost temple in a sandstone box canyon and the 1934 expedition camped under the overhang to dig it out.
- Contents
- 250 meshes (210 + 40 decals) in 10 categories
- Maps
- Late-afternoon Lumen demo + labelled overview
- Engine
- Unreal Engine 5.1–5.8
- Modules
- 2 m temple grid · 4 m and 8 m cliffs
- Materials
- 6 masters · 55 instances
- Textures
- Procedural, made in-house
- Price and checkout on the store page
- Lifetime license, commercial use
- Free updates through the store
Build lost temples, desert ruins, canyon passes, excavation sites and expedition camps for adventure games, puzzle levels and RPG dungeons from one consistent stylized kit. Temple floors, walls, ceilings, cornices and parapets are 2 m modules with 4 m and 6 m doorways; the canyon is built from 4 m and 8 m cliff walls with corners, ends, an overhang, rock caps over the halls and a natural arch.
The demo map is a box canyon on a late afternoon in 1934. The Halden Exploration Society has camped under the overhang with its tents, field desk and cookfire; festoon lamps lead up the slot under the arch to the courtyard and the half-excavated facade with its scaffold, hoist and rails. Inside, the lamp-lit passage leads through the antechamber and the open bronze doors to the sanctuary, where the seated idol waits under a fallen ceiling.
Architecture and walkable ground have collision, every mesh has lightmap UVs, and the materials are tiling PBR sets with tweakable wear, grime, dust, a detail normal and a glow control for every lamp and flame.
250 meshes in 10 categories
| Category | Items | What's inside |
|---|---|---|
| Canyon cliffs | 15 | 4 m and 8 m cliff walls, inner and outer corners, a cliff end, the overhang, rock caps, one with a light shaft, the natural arch |
| Temple facade | 26 | Floor slabs, platform edges and steps, walls plain, relief, damaged and ruined, cornices, parapets, a stepped portal, tunnel modules, columns whole and broken |
| Temple halls | 31 | Floors, ceilings plain, cracked and holed, relief walls, a niche, corners and pilasters, 4 m and 6 m doorways, the bronze doorway and its leaves, pillars and coiled columns |
| Finds & relics | 25 | The seated idol, the altar and a dais, guardian lions, a colossal head, statue hand and foot, stelae, a stone coffer, braziers, bronze discs, urns, jars, offering bowls, a crown |
| Rubble & ruins | 15 | Fallen column drums, a capital, cornice and lintel, fallen blocks, rubble piles, broken paving, ruin walls, a ruined gate |
| Excavation works | 18 | Narrow-gauge rails, skip carts, a boardwalk, plank stacks, sandbag walls, spoil heaps, a windlass, tunnel shoring, a scaffold bay, shear legs, a hoist gantry |
| Dig tools & survey | 23 | Grid pegs and string lines, shovels, pickaxe, buckets, sieves, finds trays and table, ranging poles, a survey level, a camera on its tripod, a generator, a floodlight, a wheelbarrow, a ladder |
| Expedition camp | 37 | Ridge, fly and wall tents, a 1930s lorry, the field desk with typewriter and radio, map easel, cot, chairs, lanterns, crates, trunk, drums, the campfire, the HQ sign, lamp posts, festoon lamps, a flag pole |
| Desert & rock | 20 | Grass tufts, dry bushes, a dead tree, boulders, a rock pillar, a scree fan, sand drifts, 8 m sand and gravel tiles |
| Mesh decals | 40 | Sand drifts and ripples, boot prints, tyre tracks, chalk grids, survey marks, cracks, salt bloom, water seeps, lichen, soot, painted mural bands, hand prints, sherds |
- Unique meshes
- 250 (210 meshes + 40 mesh decals)
- Triangles
- 81 – 29,978 per mesh at LOD0 · about 795,000 for the whole kit
- LODs
- 80 props with LODs · 170 with one LOD
- Collision
- Per-poly on 102 architecture and ground pieces · simple on 79 props · none on 69 decals and small pieces
- Lightmap UVs
- Every mesh, UV channel 1
- Materials
- 6 master materials · 55 instances
- Textures
- 62 · 2048² (18) and 1024² (44), procedural
- Lighting
- Lumen GI and reflections · 31 movable lights, no lighting build
- Maps
- L_Temple_Demo (about 1,100 m² to walk) · L_Overview (all meshes, labelled)
- Scale
- 1 unit = 1 cm, real-world size
- Nanite
- Not used
1:43. The full trailer is on YouTube.
Watch on YouTubeYou can
- Use it in any number of commercial and personal projects
- Ship it inside games, films, renders and trailers
- Modify the meshes, materials and textures as you like
- Free updates for this kit
You can't
- Resell or share the source files, alone or as part of another asset pack
This is a summary. The license of the store you buy on is what counts; the License page explains which one.
Is the temple based on a real culture?
No. The architecture, glyphs, murals and the idol are an invented culture drawn by our own procedural tools; the expedition and its emblem are fictional.
Is it a horror kit?
No. The mood is adventure and mystery on a late afternoon. Lower the sun and raise the fog for a darker take.
Which engine versions?
Unreal Engine 5.1 to 5.8. The download is a 5.1 project; newer engines open it directly.



