








The command post
WW2 Bunker: Atlantic Wall Casemate
Environment kit · WW2 · Vol. 07An Atlantic Wall casemate on 6 June 1944, from the gun room and the ammunition store to the crew quarters and the trench outside.
- Contents
- 246 meshes (211 + 35 decals) in 15 categories
- Maps
- Daylight Lumen demo + labelled overview
- Engine
- Unreal Engine 5.1–5.8 · Unity URP edition
- Modules
- 2 m grid · doors 1 × 2.05 m
- Materials
- 8 masters · 74 instances
- Textures
- Procedural, made in-house
- Price and checkout on the store page
- Lifetime license, commercial use
- Free updates through the store
Build bunkers, fortifications, trenches and military interiors for shooters, survival and story games from one consistent stylized kit. The casemate shell is made of 1 and 2 m walls, floors and ceilings on a 2 m grid, with door walls for 1 × 2.05 m doors, a 4 m stepped embrasure, loopholes, hatches and gas-tight doors.
The demo map is a casemate on the Normandy coast on the morning of 6 June 1944, in daylight: the trench and the earthworks outside, the entrance with its gas lock, the corridor, the gun room with its 7.5 cm anti-tank gun, the ammunition store, the command post, the signals room, the crew quarters, the mess, the workshop and the machine room.
Architecture and walkable ground have collision, every mesh has lightmap UVs, and the materials are tiling PBR sets with tweakable tint, wear, grime, dust and damp.
246 meshes in 15 categories
| Category | Items | What's inside |
|---|---|---|
| Casemate shell | 15 | Plain, raw, damaged, niche and vent walls in 1 and 2 m, floors, beamed, flat and hatch ceilings, a square pier |
| Openings & doors | 15 | Door walls, a double-door wall, the 4 m stepped embrasure, a loophole, an ammunition hatch, the emergency exit, gas-tight, steel, wood and grate doors, a steel ladder, shoring |
| Gun room | 13 | The 7.5 cm anti-tank gun with shield, shell racks and baskets, a round, spent casings, rammer, range board, MG loophole, field telephone, binoculars |
| Ammunition store | 20 | Ammunition and grenade crates, mine crates, MG ammo boxes and belts, fuze cases, jerrycans, pallets, a tall shell rack, the tally board, a trolley |
| Entrance & gas lock | 9 | Sentry desk, stretcher, gas-cape hooks, decontamination and sand bins, fire buckets, flare and first-aid boxes, a boot scraper |
| Command post | 17 | Plot table, officer's desk, typewriter, desk lamp, wall map, filing cabinets, an open safe, binders, a cot, the periscope, wall clock, logbook, papers |
| Signals | 9 | Radio station, switchboard, wall telephone, speaking tube, loudspeaker, alarm bell, gas alarm, signal lamp |
| Crew quarters | 23 | Double and triple bunks, lockers, footlockers, rifle rack, helmet and coat rails, laundry line, notice board, mattresses, backpack, kit bag, boots, a gas-mask can |
| Mess & stove | 24 | Iron stove and pipe run, mess and field tables, benches, chairs, shelf, water tank, wash stand, food carrier, lantern, radio receiver, books, cards, letters, mugs, mess kit |
| Workshop | 12 | Workbench, tool boards, spare-parts shelf, toolbox, engine parts, extinguisher, hand lamp, grease gun, oil can, a bicycle |
| Machine room | 14 | Diesel generator, ventilation unit, fuel day tank, exhaust pipe, chain hoist, battery rack, electric panel, fuel drums, cable reel, hand truck |
| Services & lighting | 16 | Bulkhead and pendant lamps, conduits, cable trays, pipes and a valve, a duct, a hand-crank vent fan, a junction box, a floor drain, ceiling debris |
| Trench & earthworks | 13 | Trench floor, timber and sandbag walls, a trench stair, duckboard, an earth berm, sandbag stacks, a Tobruk ring, roof edge and wing walls |
| Obstacles & outside | 11 | Czech hedgehog, stake obstacle, barbed wire coil and fence, a mine sign, a searchlight, a camouflage net, rubble and timber piles, marram grass |
| Mesh decals | 35 | Stencilled room signs and arrows, the range panorama, chalk tallies, camouflage paint, soot, scorch, shell and bullet scars, cracks, damp, rust streaks, boot prints, sand drifts |
- Unique meshes
- 246 (211 meshes + 35 mesh decals)
- Triangles
- 12 – 38,920 per mesh at LOD0 · about 839,000 for the whole kit
- LODs
- 120 meshes with LODs · the rest have one LOD
- Collision
- Per-poly on 40 architecture pieces · convex on 122 props · none on 84 decals and small pieces
- Lightmap UVs
- Every mesh, UV channel 1
- Materials
- 8 master materials · 74 instances
- Textures
- 74 · 2048² (25) and 1024² (49), procedural
- Lighting
- Lumen GI and reflections · movable lights, no lighting build
- Maps
- L_Bunker_Demo (daylight demo) · L_Overview (all meshes, labelled)
- Scale
- 1 unit = 1 cm, real-world size
- Nanite
- Not used
1:33. The full trailer is on YouTube.
Watch on YouTubeYou can
- Use it in any number of commercial and personal projects
- Ship it inside games, films, renders and trailers
- Modify the meshes, materials and textures as you like
- Free updates for this kit
You can't
- Resell or share the source files, alone or as part of another asset pack
This is a summary. The license of the store you buy on is what counts; the License page explains which one.
Are there any Third Reich symbols?
No. All lettering is drawn by our own stencil strokes, and there are no Third Reich symbols anywhere in the kit.
Is there a Unity version?
Yes. The Unity (URP) edition is on the Unity Asset Store; the button on this page leads to it.
Which engine versions?
Unreal Engine 5.1 to 5.8. The download is a 5.1 project; newer engines open it directly.



