WW2 Bunker — Properties×
The command post
The entrance and the gas lock
The corridor
The crew quarters
The machine room
The ammunition store
The trench outside the casemate
Catalog: casemate shell, openings and doors
Technical details
1 / 9

The command post

WW2 Bunker: Atlantic Wall Casemate

Environment kit · WW2 · Vol. 07

An Atlantic Wall casemate on 6 June 1944, from the gun room and the ammunition store to the crew quarters and the trench outside.

Contents
246 meshes (211 + 35 decals) in 15 categories
Maps
Daylight Lumen demo + labelled overview
Engine
Unreal Engine 5.1–5.8 · Unity URP edition
Modules
2 m grid · doors 1 × 2.05 m
Materials
8 masters · 74 instances
Textures
Procedural, made in-house
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Build bunkers, fortifications, trenches and military interiors for shooters, survival and story games from one consistent stylized kit. The casemate shell is made of 1 and 2 m walls, floors and ceilings on a 2 m grid, with door walls for 1 × 2.05 m doors, a 4 m stepped embrasure, loopholes, hatches and gas-tight doors.

The demo map is a casemate on the Normandy coast on the morning of 6 June 1944, in daylight: the trench and the earthworks outside, the entrance with its gas lock, the corridor, the gun room with its 7.5 cm anti-tank gun, the ammunition store, the command post, the signals room, the crew quarters, the mess, the workshop and the machine room.

Architecture and walkable ground have collision, every mesh has lightmap UVs, and the materials are tiling PBR sets with tweakable tint, wear, grime, dust and damp.

Vol. 07 · 246 meshes · UE 5.1–5.89 screenshots · trailer 1:33Free updates
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